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Showing posts from February, 2022

TOGAM Postmortem

Whew. What a year it was! As you can guess, we've been through a lot. We wanted to note down our recap and lessons learned for our future-selves and anyone who's interested.  What Went Well First and foremost, we achieved our goal of "pressing the release button". Although there were times we very much wanted to, we managed to not skip a month and have made 12 games in 2021. We believe this is an achievement in and of itself, to keep this streak intact. A year is a long time, and being able to focus on a side project and meet 12 deadlines is difficult to pull off. For both of us, this has been a quite a journey. We have tested ourselves with the real-world problems a developer would face: designing and coding games together in a remote setup, dealing with lack of motivation, communicating with players, how and when to spare the time for the project, and many more. These problems themselves aren't strangers to us, but compressed together in 12 different projects, t...