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TOGAM Postmortem

Whew. What a year it was! As you can guess, we've been through a lot. We wanted to note down our recap and lessons learned for our future-selves and anyone who's interested.  What Went Well First and foremost, we achieved our goal of "pressing the release button". Although there were times we very much wanted to, we managed to not skip a month and have made 12 games in 2021. We believe this is an achievement in and of itself, to keep this streak intact. A year is a long time, and being able to focus on a side project and meet 12 deadlines is difficult to pull off. For both of us, this has been a quite a journey. We have tested ourselves with the real-world problems a developer would face: designing and coding games together in a remote setup, dealing with lack of motivation, communicating with players, how and when to spare the time for the project, and many more. These problems themselves aren't strangers to us, but compressed together in 12 different projects, t

TOGAM FAQ

Hey everyone. Today we have Torreng Labs as our honorable guests. They are 2 game developers who are passionate about making and playing games. They've just started a fresh new project that they call TOGAM and I will ask all the questions you've sent me about it. Welcome gentlemen, let's start with the easy question. What's TOGAM? It stands for "Torreng One Game A Month". It's a self-imposed challenge in which we release one (sufficiently polished) game each month of 2021 I see, why are you doing this? What are your motivations? TOGAM has two main motivations behind it: 1-) Shipping games: The main reason why we're making games in general is the exhilaration of giving games in the hands of people and seeing them having fun playing the games we make. Although we both work in the gamedev industry and practically work full-time on games, most of the stuff we work on don't see the light of the day. That's just how the industry works, unfortunately.